VIZA 618 Rigging Updates

I had decided to go with Kaitlyn’s method of making driven keys to control the visemes. Which worked great until I realized that my dialogue is pretty fast and I wasn’t able to key frame appropriately because more than one sound would be made in less than a key frame. So after some research (Thanks to Anne!), I went with another method that involved making shelf buttons that translate the coordinates of the controls for each viseme and also places a key frame. This allowed me to seamlessly switch to a new pose with out have to turn the previous one off and blend between the visemes in a more accurate way. The only downside to this method is that I can no longer reference the rigged model into a shot file because the shelf is essentially hard coded and the namespace will not adjust appropriately.

oh man… I just love wasting 2 days of work…

VIZA 618
Started working on texturing. I still have to paint all the maps but I wanted to test that everything was going to work out ok.

VIZA 618

Started working on texturing. I still have to paint all the maps but I wanted to test that everything was going to work out ok.

VIZA 618 Assignment 9 | Test Animation

Sassy Katy - Final Audio Dialogue 2

VIZA 618 Assignment 8 | Final Audio Track

I felt that the first one was too long consider that Katy is talking fairly quickly. So, I cut a bit out and it is not just over 8 seconds instead of just under 12. 

8 plays
Sassy Katy - Final Audio Dialogue

VIZA 618 Assignment 10 | Final Audio Track

4 plays
Rig progress. The head is rigged and weight painted. The facial joints are not influenced yet but they are about ready. The eyes have an aim constraint and they blink. 

Rig progress. The head is rigged and weight painted. The facial joints are not influenced yet but they are about ready. The eyes have an aim constraint and they blink. 

VIZA 618 | Final Face Model

VIZA 618 | Final Face Model

VIZA 618 Assignment 9 | Dialogue Reference

Howdy!

My name is Gretchen and I'm a graduate student at Texas A&M University perusing a MS in Visualization. I like all things animation and I reblog them and document my experiences in Viz.