VIZA 618 Final Animation Pass 1. Lighting Test. 

There are a couple of frames that flicker and the eyes still need some work with the ding and the left one is getting brighter randomly…

having fun rendering… :D

having fun rendering… :D

Softly call the Muster, let comrade answer ‘Here’

VIZA 618 Materials & Lighting

The face map is practically done except for a few minor things. Still working on the hair. Lighting is also pretty much done. I want to add a background. I need to rework the lights I have on the eyes, especially for the eye ding. 

VIZA 618 Third Pass Animation

Better Viseme timing and better head movement

VIZA 618 Second Pass Animation

Still with Rough viseme timing and added head movement. 

VIZA 618 First Pass Animation

Rough Viseme timing and no head movement

VIZA 618 Rigging Updates

I had decided to go with Kaitlyn’s method of making driven keys to control the visemes. Which worked great until I realized that my dialogue is pretty fast and I wasn’t able to key frame appropriately because more than one sound would be made in less than a key frame. So after some research (Thanks to Anne!), I went with another method that involved making shelf buttons that translate the coordinates of the controls for each viseme and also places a key frame. This allowed me to seamlessly switch to a new pose with out have to turn the previous one off and blend between the visemes in a more accurate way. The only downside to this method is that I can no longer reference the rigged model into a shot file because the shelf is essentially hard coded and the namespace will not adjust appropriately.

oh man… I just love wasting 2 days of work…

VIZA 618
Started working on texturing. I still have to paint all the maps but I wanted to test that everything was going to work out ok.

VIZA 618

Started working on texturing. I still have to paint all the maps but I wanted to test that everything was going to work out ok.

Howdy!

My name is Gretchen and I'm a graduate student at Texas A&M University perusing a MFA in Visualization. I like all things animation and I reblog them and document my experiences in Viz.